Java Applet
Applet is a special type of program that is embedded in the
webpage to generate the dynamic content. It runs inside the browser and works
at client side.
Advantage of Applet
There are many advantages of applet. They are as follows:
It works at client side so less response time.
Secured
It can be executed by browsers running under many plateforms,
including Linux, Windows, Mac Os etc.
Drawback of Applet
Plugin is required at client browser to execute applet.
Lifecycle methods for
Applet:
The
java.applet.Applet class 4 life cycle methods and java.awt.Component class
provides 1 life cycle methods for an applet.
public
void init(): is used to initialized the Applet. It is invoked only once. This
is the first method called during the lifecycle of an applet . This method
kickstarts the execution of an applet. In this method, we usually initialize
variables that are going to be needed throughout the life of an applet.
public
void start(): is invoked after the init() method or browser is maximized. It is
used to start the Applet. Method start() is called automatically by init()
method. This method is a place where the actual work begins and it is called
right after an applet is resuming its execution after being in a suspended
position when its window was minimized.
public
void stop(): is used to stop the Applet. It is invoked when Applet is stop or
browser is minimized. This method is called when an applet's execution has been
stopped or suspended for a while because the user has minimized the applet
window.
public
void destroy(): is used to destroy the Applet. It is invoked only once. This is
the last method to be called in the lifecycle of an applet as this method is
called only when an applet has finally terminated its execution. This method is
a place for clean-up operation in order to free the memory from the resources
consumed during the lifetime of an applet.
import
java.awt.*;
import
java.applet.*;
/*
<applet code="Applet1" width=400
height=200>
</applet>
*/
public
class Applet1 extends Applet
{
public void init()
{
System.out.println("Initializing
an applet");
}
public
void start()
{
System.out.println("Starting
an applet");
}
public void stop()
{
System.out.println("Stopping
an applet");
}
public void destroy()
{
System.out.println("Destroying
an applet");
}
}
java.awt.Component
class
The
Component class provides 1 life cycle method of applet.
public
void paint(Graphics g): is used to paint the Applet. It provides Graphics class
object that can be used for drawing oval, rectangle, arc etc.
Who
is responsible to manage the life cycle of an applet?
Java
Plug-in software.
How
to run an Applet?
There
are two ways to run an applet
By
html file.
By
appletViewer tool (for testing purpose).
Simple
example of Applet by html file:
To
execute the applet by html file, create an applet and compile it. After that
create an html file and place the applet code in html file. Now click the html
file.
//First.java
import
java.applet.Applet;
import
java.awt.Graphics;
public
class First extends Applet
{
public
void paint(Graphics g)
{
g.drawString("welcome",150,150);
}
}
Note:
class must be public because its object is created by Java Plugin software that
resides on the browser.
myapplet.html
<html><body><applet
code="First.class" width="300"
height="300"></applet></body></html>
The APPLET tag of HTML is used to start an applet
either from a web browser or an applet viewer. The HTML tag allows a Java
applet to be embedded in an HTML document.
Attributes
in the applet tag.
Code-The name of the Java applet. Class file, which
contains the compiled applet code. This name must be relative to the base URL
of the Applet and cannot be an absolute URL. The extension in the file name is
optional.
width -This refers to the width of the applet panel
specified in pixels in the browser window.
Height- This refers to the height of the applet
panel specified in pixels in the browser window. The width and height
attributes specify the applet's, display area. This applet area does not
include any windows or dialogue boxes that the applet shows.
Codebase -This refers to the base URL of the applet.
That is, the URL of the directory that contains the applet class file. If this
attribute is not specified then the HTML document's URL directory is taken as
the CODEBASE.
align -This refers to the alignment of the apple!.
The possible attribute values are LEFT, RlGHT, TOP, BOTTOM, MIDDLE, BASELINE,
TEXTTOP, ABSMIDDLE and ABSBOTTOM.
vspace -This refers to the space, specified in
number of pixels, used as a margin above and below the applet.
hspace -This refers to the space, specified in
number of pixels, used as a margin to the left and right of the applet.
param -The param tag, specifies an applet parameter
as a name-value pair. The name is the parameters name, value is. its value. The
values of these parameters can be obtained using the getParameter () method.
The
Font class provides a method of specifying and using fonts. The Font class
constructor constructs font objects using the font's name, style (PLAIN, BOLD,
ITALIC, or BOLD + ITALIC), and point size. Java's fonts are named in a platform
independent manner and then mapped to local fonts that are supported by the
operating system on which it executes. The getName() method returns the logical
Java font name of a particular font and the getFamily() method returns the
operating system-specific name of the font. The standard Java font names are
Courier, Helvetica, TimesRoman etc.
The
font can be set for a graphics context and for a component.
Font
getFont() It is a method of Graphics class used to get the font property
setFont(Font
f) is used to set a font in the graphics context
import
java.applet.Applet;
import
java.awt.*;
import
java.awt.event.*;
/*
<APPLET CODE ="FontClass.class" WIDTH=300 HEIGHT=200>
</APPLET> */
public
class FontClass extends java.applet.Applet
{
Font
f; String m;
public
void init()
{
f=new
Font("Arial",Font.ITALIC,20);
m="Welcome
to Java";
setFont(f);
}
public
void paint(Graphics g)
{
Color
c=new Color(0,255,0);
g.setColor(c);
g.drawString(m,4,20);
}
}
Displaying
Graphics in Applet
java.awt.Graphics
class provides many methods for graphics programming.
Commonly
used methods of Graphics class:
1.public
abstract void drawString(String str, int x, int y): is used to draw the
specified string.
2.public
void drawRect(int x, int y, int width, int height): draws a rectangle with the
specified width and height.
3.public
abstract void fillRect(int x, int y, int width, int height): is used to fill
rectangle with the default color and specified width and height.
4.public
abstract void drawOval(int x, int y, int width, int height): is used to draw
oval with the specified width and height.
5.public
abstract void fillOval(int x, int y, int width, int height): is used to fill
oval with the default color and specified width and height.
6.public
abstract void drawLine(int x1, int y1, int x2, int y2): is used to draw line
between the points(x1, y1) and (x2, y2).
7.public
abstract boolean drawImage(Image img, int x, int y, ImageObserver observer): is
used draw the specified image.
8.public
abstract void drawArc(int x, int y, int width, int height, int startAngle, int
arcAngle): is used draw a circular or elliptical arc.
9.public
abstract void fillArc(int x, int y, int width, int height, int startAngle, int
arcAngle): is used to fill a circular or elliptical arc.
10.public
abstract void setColor(Color c): is used to set the graphics current color to
the specified color.
11.public
abstract void setFont(Font font): is used to set the graphics current font to
the specified font.
Example of
Graphics in applet:
import
java.applet.Applet;
import
java.awt.*;
public
class GraphicsDemo extends Applet
{
public
void paint(Graphics g)
{
g.setColor(Color.red);
g.drawString("Welcome",50,
50);
g.drawLine(20,30,20,300);
g.drawRect(70,100,30,30);
g.fillRect(170,100,30,30);
g.drawOval(70,200,30,30);
g.setColor(Color.pink);
g.fillOval(170,200,30,30);
g.drawArc(90,150,30,30,30,270);
g.fillArc(270,150,30,30,0,180);
}
}
myapplet.html
<html>
<body>
<applet
code="GraphicsDemo.class" width="300"
height="300">
</applet>
</body>
</html>
Parameter
in Applet
We can get
any information from the HTML file as a parameter. For this purpose, Applet
class provides a method named getParameter(). Syntax:
public
String getParameter(String parameterName)
Example of
using parameter in Applet:
import
java.applet.Applet;
import
java.awt.Graphics;
public
class UseParam extends Applet
{
public
void paint(Graphics g)
{
String
str=getParameter("msg");
g.drawString(str,50,
50);
}
}
myapplet.html
<html>
<body>
<applet
code="UseParam.class" width="300"
height="300">
<param
name="msg" value="Welcome to applet">
</applet>
</body>
</html>
Write the
difference between local applet and remote applet.
Local
Applet:- An applet developed locally and stored in a local system is known as a
local applet. When a Web page is trying to find a local applet, it does not
need to use the Internet and therefore the local system does not require the
Internet connection. It simply searches the directories in the local system and
locates and loads the specified applet.
Specifying a Local Applet:
<applet
codebase="path" code="NewApplet.class" width=120 height=120
></apple>
Remote
Applets:- A remote applet is developed by someone else and stored on a remote
computer connected to the Internet. If our system is connected to the internet,
we can download the remote applet onto our system via at the Internet and run
it. To locate and load a remote applet, we must know the applet’s address on
the Web. This address is known as Uniform Resource Locator (URL) and must be specified
in the applet’s HTML document as the value of the CODEBASE attribute.
Specifying
a Remote Applet:
<applet
codebase=http://www.myconnectdemo.com/applets/code="NewApplet.class"
width=120 height=120 >
Java
AWT (Abstract Window Toolkit) is an API to develop GUI or window-based
applications in java.
Java
AWT components are platform-dependent i.e. components are displayed according
to the view of operating system. AWT is heavyweight i.e. its components are
using the resources of OS.
The
java.awt package provides classes for AWT api such as TextField, Label,
TextArea, RadioButton, CheckBox, Choice, List etc.
Container
The
Container is a component in AWT that can contain another components like
buttons, textfields, labels etc. The classes that extends Container class are
known as container such as Frame, Dialog and Panel.
Window
The
window is the container that have no borders and menu bars. You must use frame,
dialog or another window for creating a window.
Panel
The
Panel is the container that doesn't contain title bar and menu bars. It can
have other components like button, textfield etc.
Frame
The
Frame is the container that contain title bar and can have menu bars. It can
have other components like button, textfield etc.
Useful
Methods of Component class
public
void add(Component c)-inserts a component on this component.
public
void setSize(int width,int height)-sets the size (width and height) of the
component.
public
void setLayout(LayoutManager m)-defines the layout manager for the component.
public
void setVisible(boolean status)-changes the visibility of the component, by
default false.
Java
AWT Example
To
create simple awt example, you need a frame. There are two ways to create a
frame in AWT.
oBy
extending Frame class (inheritance)
oBy
creating the object of Frame class (association)
AWT
Example by Inheritance
import
java.awt.*;
class
First extends Frame
{
First()
{
Button
b=new Button("click me");
b.setBounds(30,100,80,30);//
setting button position
add(b);//adding
button into frame
setSize(300,300);//frame
size 300 width and 300 height
setLayout(null);//no
layout manager
setVisible(true);//now
frame will be visible, by default not visible
}
public
static void main(String args[])
{
First
f=new First();
}
}
Frame
Frame is a subclass of Window and have resizing canvas. It
is a container that contain several different components like button, title
bar, textfield, label etc. In Java, most of the AWT applications are created
using Frame window. Frame class has two different constructors,
Frame() throws HeadlessException
Frame(String title) throws HeadlessException
Creating a Frame
There are two ways to create a Frame. They are,
1.By Instantiating Frame class
2.By extending Frame class
Creating Frame Window by Instantiating Frame class
import java.awt.*;
public class Testawt
{
Testawt()
{
Frame fm=new Frame(); //Creating a frame
Label lb = new Label("welcome to java
graphics"); //Creating a label
fm.add(lb);
//adding label to the frame
fm.setSize(300, 300); //setting frame size.
fm.setVisible(true); //set frame
visibilty true
}
public static void main(String args[])
{
Testawt ta = new Testawt();
}
}
Creating Frame window by extending Frame class
package testawt;
import java.awt.*;
import java.awt.event.*;
public class Testawt extends Frame
{
public Testawt()
{
Button btn=new Button("Hello World");
add(btn); //adding a new Button.
setSize(400, 500); //setting
size.
setTitle("StudyTonight"); //setting title.
setLayout(new FlowLayout()); //set default layout for
frame.
setVisible(true);
//set frame visibilty true.
}
public static void main (String[] args)
{
Testawt ta = new Testawt(); //creating a frame.
}
}
Points to Remember:
1.While creating a frame (either by instantiating or
extending Frame class), Following two attributes are must for visibility of the
frame:
osetSize(int width, int height);
osetVisible(true);
2.When you create other components like Buttons,
TextFields, etc. Then you need to add it to the frame by using the method -
add(Component's Object);
3.You can add the following method also for resizing the
frame - setResizable(true);
Java AWT Panel
The Panel is a simplest container class. It provides space in which an
application can attach any other component. It inherits the Container class.
It doesn't have title bar.
AWT Panel class declaration
1. public class Panel
extends Container implements Accessible
Java AWT Panel Example
import java.awt.*;
public class PanelExample
{
PanelExample()
{
Frame f= new Frame("Panel Example");
Panel panel=new Panel();
panel.setBounds(40,80,200,200);
panel.setBackground(Color.gray);
Button b1=new Button("Button 1");
b1.setBounds(50,100,80,30);
b1.setBackground(Color.yellow);
Button b2=new Button("Button 2");
b2.setBounds(100,100,80,30);
b2.setBackground(Color.green);
panel.add(b1);
panel.add(b2);
f.add(panel);
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
public static void main(String args[])
{
new PanelExample();
}
}
AWT Label Class Declaration
Class methods
Java AWT Label
The object of Label class is a component for placing
text in a container. It is used to display a single line of read only text. The
text can be changed by an application but a user cannot edit it directly.
AWT Label Class Declaration
1.
public class Label extends Component implements Accessible
Class constructors
S.N.
|
Constructor
& Description
|
1
|
Label()
Constructs an empty
label.
|
2
|
Label(String text)
Constructs a new label
with the specified string of text, left justified.
|
3
|
Label(String text, int
alignment)
Constructs a new label
that presents the specified string of text with the specified alignment.
|
Class methods
S.N.
|
Method
& Description
|
1
|
void addNotify()
Creates the peer for this
label.
|
2
|
AccessibleContext
getAccessibleContext()
Gets the
AccessibleContext associated with this Label.
|
3
|
int getAlignment()
Gets the current
alignment of this label.
|
4
|
String getText()
Gets the text of this
label.
|
5
|
protected String
paramString()
Returns a string
representing the state of this Label.
|
6
|
void setAlignment(int
alignment)
Sets the alignment for
this label to the specified alignment.
|
7
|
void setText(String
text)
Sets the text for this
label to the specified text.
|
Java Label Example
import java.awt.*;
class LabelExample
{
public static void main(String args[])
{
Frame f= new Frame("Label Example");
Label l1,l2;
l1=new Label("First Label.");
l1.setBounds(50,100, 100,30);
l2=new Label("Second Label.");
l2.setBounds(50,150, 100,30);
f.add(l1); f.add(l2);
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
}
Java AWT Choice
AWT Choice Class Declaration
Java AWT Choice Example
import java.awt.*;
class LabelExample
{
public static void main(String args[])
{
Frame f= new Frame("Label Example");
Label l1,l2;
l1=new Label("First Label.");
l1.setBounds(50,100, 100,30);
l2=new Label("Second Label.");
l2.setBounds(50,150, 100,30);
f.add(l1); f.add(l2);
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
}
Java AWT Choice
The object of Choice class is used to show popup
menu of choices. Choice selected by user is shown on the top of
a menu. It inherits Component class.
AWT Choice Class Declaration
1.
public class Choice extends Component implements ItemSelectable, Accessible
Java AWT Choice Example
import java.awt.*;
public class ChoiceExample
{
ChoiceExample(){
Frame f= new Frame();
Choice c=new Choice();
c.setBounds(100,100, 75,75);
c.add("Item 1");
c.add("Item 2");
c.add("Item 3");
c.add("Item 4");
c.add("Item 5");
f.add(c);
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
public static void main(String args[])
{
new ChoiceExample();
}
}
Java AWT List
The object of List class represents a list of text items. By the help of list, user can choose either one item or multiple items. It inherits Component class.
public class List extends Component implements ItemSelectable, Accessible
import java.awt.*;
public class ListExample
{
ListExample()
{
Frame f= new Frame();
List l1=new List(5);
l1.setBounds(100,100, 75,75);
l1.add("Item 1");
l1.add("Item 2");
l1.add("Item 3");
l1.add("Item 4");
l1.add("Item 5");
f.add(l1)
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
public static void main(String args[])
{
new ListExample();
}
}
The object of List class represents a list of text items. By the help of list, user can choose either one item or multiple items. It inherits Component class.
public class List extends Component implements ItemSelectable, Accessible
import java.awt.*;
public class ListExample
{
ListExample()
{
Frame f= new Frame();
List l1=new List(5);
l1.setBounds(100,100, 75,75);
l1.add("Item 1");
l1.add("Item 2");
l1.add("Item 3");
l1.add("Item 4");
l1.add("Item 5");
f.add(l1)
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
public static void main(String args[])
{
new ListExample();
}
}
Java
AWT Scrollbar
The
object of Scrollbar class is used to add horizontal and vertical scrollbar.
Scrollbar is a GUI component allows us to see invisible number of rows and
columns.
public
class Scrollbar extends Component implements Adjustable, Accessible
import
java.awt.*;
class
ScrollbarExample
{
ScrollbarExample()
{
Frame
f= new Frame("Scrollbar Example");
Scrollbar
s=new Scrollbar();
s.setBounds(100,100,
50,100);
f.add(s);
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
public
static void main(String args[])
{
new ScrollbarExample();
}
}
Java
AWT TextField
The
object of a TextField class is a text component that allows the editing of a
single line text. It inherits TextComponent class.
public
class TextField extends TextComponent
import
java.awt.*;
class
TextFieldExample
{
public
static void main(String args[])
{
Frame f= new Frame("TextField
Example");
TextField t1,t2;
t1=new TextField("Welcome to
Javatpoint.");
t1.setBounds(50,100, 200,30);
t2=new TextField("AWT
Tutorial");
t2.setBounds(50,150, 200,30);
f.add(t1); f.add(t2);
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
}
Java
AWT TextArea
The
object of a TextArea class is a multi line region that displays text. It allows
the editing of multiple line text. It inherits TextComponent class.
public
class TextArea extends TextComponent
import
java.awt.*;
public
class TextAreaExample
{
TextAreaExample(){
Frame f= new Frame();
TextArea area=new
TextArea("Welcome to javatpoint");
area.setBounds(10,30, 300,300);
f.add(area);
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
public
static void main(String args[])
{
new TextAreaExample();
}
}
Java AWT MenuItem and Menu
The object of MenuItem class adds a simple labeled menu item on menu. The items used in a menu must belong to the MenuItem or any of its subclass.
The object of Menu class is a pull down menu component which is displayed on the menu bar. It inherits the MenuItem class.
AWT MenuItem class declaration
public class MenuItem extends MenuComponent implements Accessible
AWT Menu class declaration
public class Menu extends MenuItem implements MenuContainer, Accessible
import java.awt.*;
class MenuExample
{
MenuExample(){
Frame f= new Frame("Menu and MenuItem Example");
MenuBar mb=new MenuBar();
Menu menu=new Menu("Menu");
Menu submenu=new Menu("Sub Menu");
MenuItem i1=new MenuItem("Item 1");
MenuItem i2=new MenuItem("Item 2");
MenuItem i3=new MenuItem("Item 3");
MenuItem i4=new MenuItem("Item 4");
MenuItem i5=new MenuItem("Item 5");
menu.add(i1);
menu.add(i2);
menu.add(i3);
submenu.add(i4);
submenu.add(i5);
menu.add(submenu);
mb.add(menu);
f.setMenuBar(mb);
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
public static void main(String args[])
{
new MenuExample();
}
}
Java AWT MenuItem and Menu
The object of MenuItem class adds a simple labeled menu item on menu. The items used in a menu must belong to the MenuItem or any of its subclass.
The object of Menu class is a pull down menu component which is displayed on the menu bar. It inherits the MenuItem class.
AWT MenuItem class declaration
public class MenuItem extends MenuComponent implements Accessible
AWT Menu class declaration
public class Menu extends MenuItem implements MenuContainer, Accessible
import java.awt.*;
class MenuExample
{
MenuExample(){
Frame f= new Frame("Menu and MenuItem Example");
MenuBar mb=new MenuBar();
Menu menu=new Menu("Menu");
Menu submenu=new Menu("Sub Menu");
MenuItem i1=new MenuItem("Item 1");
MenuItem i2=new MenuItem("Item 2");
MenuItem i3=new MenuItem("Item 3");
MenuItem i4=new MenuItem("Item 4");
MenuItem i5=new MenuItem("Item 5");
menu.add(i1);
menu.add(i2);
menu.add(i3);
submenu.add(i4);
submenu.add(i5);
menu.add(submenu);
mb.add(menu);
f.setMenuBar(mb);
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
public static void main(String args[])
{
new MenuExample();
}
}
Java
AWT PopupMenu
PopupMenu
can be dynamically popped up at specific position within a component. It
inherits the Menu class.
AWT
PopupMenu class declaration
public
class PopupMenu extends Menu implements MenuContainer, Accessible
Java
AWT PopupMenu Example
import
java.awt.*;
import
java.awt.event.*;
class
PopupMenuExample
{
PopupMenuExample(){
final Frame f= new
Frame("PopupMenu Example");
final PopupMenu popupmenu = new
PopupMenu("Edit");
MenuItem cut = new
MenuItem("Cut");
cut.setActionCommand("Cut");
MenuItem copy = new
MenuItem("Copy");
copy.setActionCommand("Copy");
MenuItem paste = new
MenuItem("Paste");
paste.setActionCommand("Paste");
popupmenu.add(cut);
popupmenu.add(copy);
popupmenu.add(paste);
f.addMouseListener(new MouseAdapter()
{
public void mouseClicked(MouseEvent
e) {
popupmenu.show(f , e.getX(),
e.getY());
}
});
f.add(popupmenu);
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true);
}
public
static void main(String args[])
{
new PopupMenuExample();
}
}
Java
LayoutManagers
The
LayoutManagers are used to arrange components in a particular manner.
LayoutManager is an interface that is implemented by all the classes of layout
managers.
Java
BorderLayout
The
BorderLayout is used to arrange the components in five regions: north, south,
east, west and center. Each region (area) may contain one component only. It is
the default layout of frame or window.
The BorderLayout provides five constants
for each region:
public
static final int NORTH
public
static final int SOUTH
public
static final int EAST
public
static final int WEST
public
static final int CENTER
Constructors
of BorderLayout class:
BorderLayout():
creates a border layout but with no gaps between the components.
JBorderLayout(int
hgap, int vgap): creates a border layout with the given horizontal and vertical
gaps between the components.
import
java.awt.*;
import
javax.swing.*;
public
class Border
{
JFrame
f;
Border(){
f=new JFrame();
JButton b1=new
JButton("NORTH");;
JButton b2=new JButton("SOUTH");;
JButton b3=new
JButton("EAST");;
JButton b4=new
JButton("WEST");;
JButton b5=new
JButton("CENTER");;
f.add(b1,BorderLayout.NORTH);
f.add(b2,BorderLayout.SOUTH);
f.add(b3,BorderLayout.EAST);
f.add(b4,BorderLayout.WEST);
f.add(b5,BorderLayout.CENTER);
f.setSize(300,300);
f.setVisible(true);
}
public
static void main(String[] args) {
new Border();
}
}
Java GridLayout
Java FlowLayout
The FlowLayout is used to arrange the components in a line, one after another (in a flow). It is the default layout of applet or panel.
Fields of FlowLayout class
public static final int LEFT
public static final int RIGHT
public static final int CENTER
public static final int LEADING
public static final int TRAILING
Constructors of FlowLayout class
FlowLayout(): creates a flow layout with centered alignment and a default 5 unit horizontal and vertical gap.
FlowLayout(int align): creates a flow layout with the given alignment and a default 5 unit horizontal and vertical gap.
FlowLayout(int align, int hgap, int vgap): creates a flow layout with the given alignment and the given horizontal and vertical gap.
import java.awt.*;
import javax.swing.*;
public class MyFlowLayout
{
JFrame f;
MyFlowLayout()
{
f=new JFrame();
JButton b1=new JButton("1");
JButton b2=new JButton("2");
JButton b3=new JButton("3");
JButton b4=new JButton("4");
JButton b5=new JButton("5");
f.add(b1);f.add(b2);f.add(b3);f.add(b4);f.add(b5);
f.setLayout(new FlowLayout(FlowLayout.RIGHT));
//setting flow layout of right alignment
f.setSize(300,300);
f.setVisible(true);
}
public static void main(String[] args) {
new MyFlowLayout();
}
}
Java GridLayout
The
GridLayout is used to arrange the components in rectangular grid. One component
is displayed in each rectangle.
Constructors
of GridLayout class
GridLayout():
creates a grid layout with one column per component in a row.
GridLayout(int
rows, int columns): creates a grid layout with the given rows and columns but
no gaps between the components.
GridLayout(int
rows, int columns, int hgap, int vgap): creates a grid layout with the given
rows and columns alongwith given horizontal and vertical gaps.
import
java.awt.*;
Java
GridLayout
The
GridLayout is used to arrange the components in rectangular grid. One component
is displayed in each rectangle.
Constructors
of GridLayout class
GridLayout():
creates a grid layout with one column per component in a row.
GridLayout(int
rows, int columns): creates a grid layout with the given rows and columns but
no gaps between the components.
GridLayout(int
rows, int columns, int hgap, int vgap): creates a grid layout with the given
rows and columns alongwith given horizontal and vertical gaps.
import
java.awt.*;
import
javax.swing.*;
public
class MyGridLayout
{
JFrame
f;
MyGridLayout()
{
f=new JFrame();
JButton b1=new JButton("1");
JButton b2=new JButton("2");
JButton b3=new JButton("3");
JButton b4=new JButton("4");
JButton b5=new JButton("5");
JButton b6=new
JButton("6");
JButton b7=new
JButton("7");
JButton b8=new JButton("8");
JButton b9=new
JButton("9");
f.add(b1);f.add(b2);f.add(b3);f.add(b4);f.add(b5);
f.add(b6);f.add(b7);f.add(b8);f.add(b9);
f.setLayout(new GridLayout(3,3));
//setting grid layout of 3 rows and 3
columns
f.setSize(300,300);
f.setVisible(true);
}
public
static void main(String[] args) {
new MyGridLayout();
}
}
Java FlowLayout
The FlowLayout is used to arrange the components in a line, one after another (in a flow). It is the default layout of applet or panel.
Fields of FlowLayout class
public static final int LEFT
public static final int RIGHT
public static final int CENTER
public static final int LEADING
public static final int TRAILING
Constructors of FlowLayout class
FlowLayout(): creates a flow layout with centered alignment and a default 5 unit horizontal and vertical gap.
FlowLayout(int align): creates a flow layout with the given alignment and a default 5 unit horizontal and vertical gap.
FlowLayout(int align, int hgap, int vgap): creates a flow layout with the given alignment and the given horizontal and vertical gap.
import java.awt.*;
import javax.swing.*;
public class MyFlowLayout
{
JFrame f;
MyFlowLayout()
{
f=new JFrame();
JButton b1=new JButton("1");
JButton b2=new JButton("2");
JButton b3=new JButton("3");
JButton b4=new JButton("4");
JButton b5=new JButton("5");
f.add(b1);f.add(b2);f.add(b3);f.add(b4);f.add(b5);
f.setLayout(new FlowLayout(FlowLayout.RIGHT));
//setting flow layout of right alignment
f.setSize(300,300);
f.setVisible(true);
}
public static void main(String[] args) {
new MyFlowLayout();
}
}